<?xml version="1.0" encoding="UTF-8" standalone="yes"?><metapackage xmlns="http://opensuse.org/Standards/One_Click_Install"><group distversion="openSUSE 11.2"><remainSubscribed>false</remainSubscribed><repositories><repository><name>http://packman.iu-bremen.de/suse/11.2</name><summary>Unknown repository</summary><description>Repository indexed by webpin, no further information available, use at your own risk.</description><url>http://packman.iu-bremen.de/suse/11.2</url></repository></repositories><software><item><name>libmpeg2-0</name><summary>MPEG-2 Video Stream Decoder</summary><description>libmpeg2 is a free library for decoding mpeg-2 and mpeg-1 video streams. It is
released under the terms of the GPL license.

The main goals in libmpeg2 development are:
* Conformance - libmpeg2 is able to decode all mpeg streams that conform to
  certain restrictions: &quot;constrained parameters&quot; for mpeg-1, and &quot;main profile&quot;
  for mpeg-2. In practice, this is what most people are using. For streams that
  follow these restrictions, we believe libmpeg2 is 100% conformant to the mpeg
  standards - and we have a pretty extensive test suite to check this.
* Speed - there has been huge efforts there, and we believe libmpeg2 is the
  fastest library around for what it does. Please tell us if you find a faster
  one ! With typical video streams as found on DVD's, and doing only decoding
  with no display, you should be able to get about 110 fps on a PIII/666, or 150
  fps on an Athlon/950. This is less than 20 cycles per output pixel. In a real
  player program, the display routines will probably take as much time as the
  actual decoding !
* Portability - most of the code is written in C, and when we use
  platform-specific optimizations (typically assembly routines, currently used
  for the motion compensation and the inverse cosine transform stages) we
  always have a generic C routine to fall back on. This should be portable to
  all architectures - at least we have heard reports from people running this
  code on x86, ppc, sparc, arm and sh4. Assembly-optimized implementations are
  available on x86 (MMX) and ppc (altivec) architectures. Ultrasparc (VIS) is
  probably the next on the list - we'll see.
* Reuseability - we do not want libmpeg2 to include any project-specific code,
  but it should still include enough features to be used by very diverse
  projects. We are only starting to get there - the best way to help here is to
  give us some feedback !</description></item></software></group></metapackage>